Document Security in Bluebeam Revu
Secure your PDFs with BlueBeam Revu's advanced security settings. Control access, require passwords, and manage permissions effortlessly. Discover more!
Starting in 3ds Max 2017, Qt became an integral part of the application UI. Plug-in developers can now leverage Qt to create compelling UIs for their own Max projects. Although the SDK provides exposure for customized 3ds Max-specific widgets, getting a project up and running in Visual Studio requires you to jump through a few hoops.
Below we have outlined what you need to do to get up and running.
The basic requirements are:
To set up your project:
<Keyword>Qt4VS</Keyword>
This associates the project with the Qt VS Tools extension. Ideally, the 3ds Max Plug-in Wizard would do this for you, but it doesn’t (yet).
Almost done!
Under the project’s settings, under Configuration Properties > C/C++ > General > Additional Include Directories, add $(QtInc). Under Configuration Properties > Linker > General > Additional Library Directories, add $(QtLib).
These are required because the Qt VS Tools and Max SDK organize Qt directory paths slightly differently.
You should be able to now compile your empty 3ds Max Plug-in to confirm that everything is set up properly, though it won’t do anything.
Have any other enquiries about 3DS Max? Want to get the latest version of 3DS Max? Don’t hesitate to contact our technical support team or sales team by clicking HERE